# Seedance 2.5 prompt guide, with 12 examples

> Seedance 2.5 follows a prompt written like a shot list: who, what they do, where, how the camera moves, and what you hear. Because one generation can run up to 30 seconds, structure matters more than adjectives. Here is a template, the words that steer it, and 12 examples to copy. Prices as of 2026-11-01.

- Page: https://revana.si/seedance-2-5/prompt-guide
- Overview: https://revana.si/seedance-2-5.md
- Model reference: https://revana.si/models/seedance-2.5.md

## Template

```
[Style or look, if not realistic]. [Subject] [does action] in [place], [time of day / light].
Shot 1 (0–5 s): [framing], [camera move]. [What happens].
Shot 2 (5–10 s): [framing], [camera move]. [What happens].
Shot 3 (10–15 s): [framing]. [What happens]. [Line of dialogue in quotes, if any].
Sound: [what runs under the whole clip], [sounds at specific moments].
```

## Examples

### Product ad (15 s, 9:16)

Shot 1: macro of water droplets running down a cold glass bottle on wet black stone. Shot 2: the bottle spins as a hand grabs it, slow motion. Shot 3: a woman on a sunny rooftop drinks and laughs, handheld. Ice cracking, a fizz, upbeat electronic beat building to a drop on shot 3.

### UGC-style talking head (10 s)

A woman in her late twenties films herself on a phone in a bright kitchen, holding a jar of face cream up to the camera. She says: "Okay, I did not expect this to work this fast." Natural daylight, slight handheld shake, casual tone, room echo.

### Real estate walkthrough (20 s, 16:9)

Smooth gimbal walkthrough of a modern apartment. Shot 1: the front door opens onto a bright living room with floor-to-ceiling windows. Shot 2: glide past the kitchen island. Shot 3: step onto the balcony, reveal the city skyline at golden hour. Soft piano, quiet street sounds below.

### Food close-up (8 s)

Close-up of a chef pouring thick chocolate sauce over a stack of pancakes, slow motion, steam rising, shallow depth of field, warm tungsten light. Sauce drips, a fork clinks on the plate.

### Anime fight (12 s)

2D anime style. Two swordsmen face each other on a rooftop at night in the rain. Shot 1: wide, lightning flashes. Shot 2: they dash, blades clash in a burst of sparks, speed lines. Shot 3: close-up of one smiling as his hat falls. Rain, thunder, steel ringing.

### Music video (30 s)

Shot 1 (0–8 s): a singer in a red coat walks through an empty neon-lit subway car, camera tracking backward. Shot 2 (8–16 s): she sits, the lights flicker in time with the beat. Shot 3 (16–24 s): the train exits into daylight over a bridge. Shot 4 (24–30 s): she looks into the lens. Synth-pop track, train rumble under the music.

### Explainer (10 s)

Clean 3D motion graphics on a white background: a coin drops into a glass piggy bank, the bank fills with glowing coins, a line chart rises behind it. Friendly male voice: "Small amounts, every week, add up." Soft clicks, a light marimba.

### Game trailer (15 s)

Dark fantasy. Shot 1: a knight walks through a ruined cathedral, dust in shafts of light. Shot 2: a dragon’s eye opens in the shadows. Shot 3: the knight raises a glowing sword as the dragon roars, camera shakes. Choir, deep drums, the roar fills the frame.

### Fashion lookbook (12 s, 9:16)

A model walks toward the camera on a windy beach in a flowing white linen suit, slow motion, overcast soft light, film grain. Shot 2: close-up of the fabric moving. Waves, wind, a minimal house beat.

### Nature documentary (20 s)

Shot 1: aerial over a misty rainforest at dawn. Shot 2: a red-eyed tree frog on a leaf, macro, a drop of water falls. Shot 3: the frog leaps out of frame. Birds, insects, dripping water, a calm narrator: "Every morning begins with a choice."

### Horror short (15 s)

Found-footage style, night vision. A hallway in an abandoned hospital. Shot 1: slow walk forward, flashlight beam shaking. Shot 2: a wheelchair at the far end slowly rolls toward camera on its own. Shot 3: the light cuts out. Heavy breathing, a squeaking wheel, silence.

### Sports highlight (10 s)

A basketball player drives to the hoop in an empty gym, low angle, slow motion as he leaves the ground, then normal speed for the dunk, the rim shaking. Sneakers squeak, the ball bounces, a single echoing clap.


## FAQ

### How do I write a good Seedance 2.5 prompt?

Write it as a shot list: number the shots, give each a framing, one camera move and one action, add timings for clips over 10 seconds, and finish with the sound and any dialogue in quotes.

### How long should a Seedance 2.5 prompt be?

Long enough to describe each shot, no longer. A 10 second clip usually needs 40 to 80 words; a 30 second, four-shot clip 100 to 180. Extra adjectives add little.

### Can Seedance 2.5 do several shots in one video?

Yes. Numbered shots in one prompt become cuts inside one clip of up to 30 seconds.

### Can Seedance 2.5 make characters speak?

Yes, with audio on. Put the words in quotes and say who speaks them; keep lines short.

### How do I keep a character the same across shots?

Send reference images of the character (several angles) in image_urls, name them in the prompt ("the man in image 1"), and restate a defining detail in each shot.

